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Important problems to know for sneaking

Important problems to know for sneaking: Joint or tendon noises, which are hearable sometimes. -Knacking for example - Noises from the floor, a wooden floor for example inside, or from breaking twigs outside. Noises from hitting things, like desks inside, or bushes and branches, outside. -

Cyber knowledge - mischief to crime

 A method which might have been used sometimes. - Putting multiple photo's in one image. And most of the photo's are from the real person. But some photo's are from another person or other people which look like that person. -Made small enough, or pixelated enough in total so difference which were visable became invisable  so it looks like only one person is on all the photo's -Mainly strange or damaging photo's might have been used to give the person a bad name. And or worse.

For escaping and fighting back

For escaping and fighting back, when less movement possible, because of being captured. When needed. Attacking: When the enemy looks away When the enemy is distracted When the enemy is close enough Attacking at the right time. And doing the right attacks. Extra: When the other possible enemies are far away enough. When the least amount of enemies are in the room. - Other, getting away: When the enemy is away, long enough When the enemy can't hear it By Jef Koelewijn

Surviving - Other

Surviving - Other Warning: Highly dangerous. Can be fatal. Surviving a hanging -Making the neck strong enough. -There was an old time strongman and wrestler who could surive a hanging from a certain hight. Surviving electricity or electric shocks which would normally be fatal -Slowly getting immume to amounts of electricity Surviving a poisening, if poisen is known -Every time a mili or micro amount more. Warning highly dangerous, can be deathly. -And if possible - Research how to survive a fall from a hight. -A very small amount of people have survived a fall from a hight off around 25-50 metres if I'm correcct.

Going through, bypassing and breaking locks, and passwords and more

 Lockpicking Going along all combinations -Counting from 1 to 999 or 9999. 0001 to 9999. -Turning a wheel before that wheel after it turned 10 times for example. Last, furthest wheel turns the most. Iron thread lowered into certain combination locks, and tapping it until goes down when turning the wheel(s). Then synchronised turns, if needed at all. Certain combination locks. Pulling and most or least resistance. Certain clicking sounds. Stethoscope. For certain combination locks. -Round one -Or probe Extra: An acoustic frequency spectrum analyser. Certain peaks (different). When turning the wheel(s). Padlock sham Flat screwdriver in and turning it -Certain cases Making a second key. -Fast mold also possible. - A very small camera and light. Which has a reinforced cable so it can be put into things. To watch inside. To watch the mechanism. - Drilling the key hole - Torch cutter Metal saw Metal drills -Tungsten carbide drills Hammer -Just destroying it Club hammer Sledgehammer Hamme...

Breaking a combination lock the long way, three digits

001 To 009 010 To 019 To 100 101 To 109 110 To 119 120 To 129 To 199 200 To 209 210 To 219 Then to 999 theorethically